Here is something that catches people out. You finally get a phone that runs BGMI at 90 FPS, you switch it on expecting everything to feel better, and your spray starts missing. Nothing is wrong with your aim. You changed how often the game draws the screen, and your old sensitivity was built around the old number.
Frame rate is the one setting that quietly changes how every slider feels, and almost nobody adjusts for it. This page covers what actually changes, what to start from at each tier, and the part people get stuck on โ why Ultra Extreme stays greyed out on a phone that clearly has a 120Hz screen.
BGMI's frame rate options run Low, Medium, High, Ultra, Extreme, 90 FPS and Ultra Extreme. The two worth knowing:
There is also a graphics preset tied to this. Krafton only offers the highest frame rates on Smooth graphics, because the GPU has to spend its budget somewhere โ you cannot have HDR visuals and 120 frames a second on a phone.
Your sensitivity number does not change. What changes is how many times per second the game shows you the result of your input.
At 60 FPS, a half-second gyro tilt gets drawn 30 times. At 120 FPS the same tilt gets drawn 60 times. The camera ends up in the same place either way, but you see far more of the journey at the higher rate, so the movement reads as smoother and more controllable. That extra control is exactly why gyro players push their values higher once they have the frames to support it โ at 60 FPS the same number would feel twitchy and hard to stop on target.
It works the other way for thumb-based aim. ADS and camera sensitivity feel faster when frames come more often, so those usually come down slightly as frame rate goes up.
These are for a 6GB phone, 3-finger claw, scope-on gyro setup โ a common middle-ground configuration. Only the frame rate changes between the columns, so you can see exactly what it does:
| Gyroscope | 60 FPS | 90 FPS | 120 FPS |
|---|---|---|---|
| TPP / FPP No Scope | 371 | 384 | 394 |
| Red Dot / Holo | 351 | 364 | 374 |
| 2x Scope | 321 | 334 | 344 |
| 3x Scope | 266 | 279 | 289 |
| 4x Scope | 201 | 214 | 224 |
| 6x Scope | 131 | 144 | 154 |
| 8x Scope | 71 | 84 | 94 |
| ADS | 60 FPS | 90 FPS | 120 FPS |
|---|---|---|---|
| No Scope | 132 | 126 | 122 |
| Red Dot / Holo | 80 | 74 | 70 |
| 2x Scope | 62 | 56 | 52 |
| 3x Scope | 50 | 44 | 40 |
| 4x Scope | 42 | 37 | 33 |
| Camera | 60 FPS | 90 FPS | 120 FPS |
|---|---|---|---|
| No Scope | 132 | 128 | 126 |
| Red Dot / Holo | 72 | 68 | 66 |
| 2x Scope | 54 | 50 | 48 |
| 3x Scope | 42 | 38 | 36 |
| 4x Scope | 34 | 30 | 28 |
If your RAM, finger setup or gyro style differs from that configuration, the BGMI calculator on our homepage adjusts all three tables for you. The full set of modifiers is published in How This Calculator Works.
This is the single most common frustration, and the answer is that a 120Hz screen on its own does nothing. Krafton requires three things at the same time:
On top of that, graphics must be set to Smooth. If you are on Balanced or HD, the option will not appear no matter what hardware you own. Plenty of people assume their phone is unsupported when they have simply left the graphics preset too high.
iPhone owners: for a long stretch BGMI capped iPhones at 60 FPS even on ProMotion models. Krafton has been opening higher frame rates to Apple hardware more recently, so the honest answer is to open your own frame rate menu and look rather than trust a list written months ago.
This matters more than the sensitivity numbers. A phone that displays 90 FPS in the lobby and then sags to 60 during a four-squad fight is worse to aim on than a phone locked at a steady 60, because your drag lands somewhere different depending on what the frame rate happened to be at that moment. Consistency is what your muscle memory is actually learning.
So test it where it counts: play a hot drop, not the training ground. If the frames hold through the messiest fight you can find, keep the setting. If they do not, drop a tier and tune for that instead. A guide on what else to change on budget phones is here if your frames are the bottleneck.
The SensiAI Pro Android app reads your phone's RAM and refresh rate on its own and builds gyro, ADS and camera values for that exact device and frame rate โ no guessing which row applies to you. It also covers gun-by-gun sensitivity and answers aim questions in English, Hindi and Hinglish.
Usually yes, though it is a nudge rather than a rebuild. Gyroscope goes up a little, ADS and camera come down a little. If you want a shortcut, raise every gyro row by about 10 and drop ADS by about 5, then fine-tune from there.
Check the graphics preset first โ it has to be Smooth. If it already is, then either your panel is not 120Hz or your device is not on Krafton's approved list. The screen alone is not enough.
Only when your phone sustains it. A stable 60 beats an unstable 90 every time, because inconsistent frame times make the same drag land in different places.
In our numbers, yes. Gyro shifts by around 13 points between 60 and 120 FPS while camera moves by about 6. Gyro depends on continuous motion being drawn smoothly, so it gains the most from extra frames.